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Dead ‘n’ Homeless Devlog 2

I’ve finished off the interaction Manager and updated the Weapons Manager to allow for picking up weapons and adding them to the players weapon list. Each interactable item has a set of properties and can respawn after x amount of time has passed or simply be destroyed

Dead ‘n’ Homeless Devlog 1

I’ve finished the work on the weapon manager and animation for attack backed up by a basic controls manager that can provide input based on the current platform (PC/Nintendo Switch/Xbox One)

I’m now starting work on the interaction manager so I can pickup weapons and ammo. In the view is a basic example of being able to interact with an item. The large box is not intractable and hence the crosshair stays red but the smaller box is and the crosshair turns green