Yesterday I found assets from an old game i began working on until the designer moved away. It was a game called Jumping the Gunn starting Detective John Gunn a maverick cop set in the 80’s think of a cross between Lethal Weapon and Naked Gun. I noticed i had enough assets to build the main menu and a demo level so quickly through the beginnings of a menu together as seen above
I recently purchased the Action RPG Inventory System from the Unreal marketplace. Its fantastic and possibly one of the best plugins on the market at the moment. I have now embarked on creating a simple RPG level using the inventory and the landscape I started a couple of posts ago.
Additional features I plan to add to the RPG level
- More rocks and foliage
- Add a weather effect system
- Add a waterfall
- Add the ability to pick items up such as flowers
- Add custom cross hairs dependent on what you are mousing over.
- Time dilation
- Add skill systems
- Add character stat system
- Add a main menu
- Implement sound cues
- Add AI with Listening
- Implement ledge climbing
- Add a blacksmiths forge
- Add the ability to open doors into the forge
- Implement Animations for attacks
- Add tree collision
- Add gamepad support
Added an overlay mask to represent the fire fighters mask in VR.
A preview of a hack and slash game I have been working on. Currently you can attack, heavy attack after 2 normal attacks, show and hide weapons and change weapons.