Dead ‘n’ Homeless Devlog 1

I’ve finished the work on the weapon manager and animation for attack backed up by a basic controls manager that can provide input based on the current platform (PC/Nintendo Switch/Xbox One)

I’m now starting work on the interaction manager so I can pickup weapons and ammo. In the view is a basic example of being able to interact with an item. The large box is not intractable and hence the crosshair stays red but the smaller box is and the crosshair turns green

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